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World Tiles

These are shuffled placed face down in a 7x5 grid on the table, to randomly materialize Shandalar world. The Village is always in the center.
When a player reaches a tile they reveal all adjacent tiles, flipping them face up. Diagnols are adjacent. There will be 35 tiles: Print 4 of each empty terrain = 20. 8 towns. 5 castles. 2 caves.
Tabletop Simulator JSON file

Ruined Temples


Also put 2 of these on the world randomly, on empty land that has no player or town or castle or cave.
When someone reaches the tile it's on, they draw an extra explore card when they start their turn.
Then this is moved to another empty tile randomly.