The board game has 17 monster decks. One of each mono color (5). Each dual color (10). And 2 dragon decks.
The decks are inspired by the decks in the video game.
But they need to be worse because the AI is good in the board game (you're playing against a friend)
Any player that isn't busy will use the monster deck against you.
These decks were designed to use classic cards, and have a funny win con, where everyone knows what the deck is trying to do.
Each deck is exactly 40 cards.
To determine which deck you face, roll a 6 sided die: You will face a deck of the color of the terrain you're traveling to. If you roll 6 it's that mono color. Otherwise it's the 2 color deck with the 2nd color as 1=white 2=blue 3=black 4=red 5=green.
Red Deck: Goblin Lord
Win Con 1: Lots of goblins
Removal: None
4 Goblin Artisans
2 Goblin Balloon Brigade
2 Goblin Caves
2 Goblin Digging Team
2 Goblin Hero
2 Goblin King
2 Goblin Shrine
2 Goblins of the Flarg
2 Helm of Chatzuk
2 Keldon Warlord
2 Mons's Goblin Raiders
15 Mountain
1 Soul Net
Green Deck: Enchantress
Win Con 1: Rabit Wombat with enchantments
Win Con 2: Living Lands + lots of forests
Removal: Lure + Venom
16 Forest
1 Living Lands
3 Lure
4 Rabid Wombat
1 Sylvan Library
3 Venom
4 Verduran Enchantress
4 Web
4 Wild Growth
Blue deck: Thought Invoker
Win Con 1: Psychic Venom + Icy
Win Con 2: Leviathin
Removal: Boomerang + Power Sink
Edit: Replaced Shapeshifter with Leviathin. Needs alt win con.
Edit: Replaced Icy Manipulator with Twiddle and Drain Power. Was too good.
Edit: Replaced Weakstone with Power Leak. Was too good.
2 Boomerang
2 Drain Power
2 Energy Flux
2 Giant Tortoise
2 Icy Manipulator
16 Island
2 Leviathan
4 Power Sink
4 Psychic Venom
2 Twiddle
2 Wall of Air
Black deck: Witch
Win Con 1: Disk + Regenerate
Win Con 2: Pestilence + Simulacrum
Removal: Disk, Pestilence
2 Dark Ritual
2 Diabolic Machine
4 Drudge Skeletons
2 Nevinyrral's Disk
4 Pestilence
2 Scavenging Ghoul
4 Simulacrum
16 Swamp
2 Throne of Bone
2 Wall of Bone
White Deck: Priestess
Win Con 1: Wall of Swords + Animate Wall
Win Con 2: Kithkin + Blessing
Removal: Disenchant
2 Amrou Kithkin
4 Animate Wall
2 Benalish Hero
2 Blessing
2 Disenchant
2 Fortified Area
16 Plains
2 Visions
4 Wall of Spears
4 Wall of Swords
Red/Green Deck: Forest Dragon
Win Con 1: Ramp into Craw Wurm
Win Con 2: Stream of Life then Hurricane
Removal: Hurricane, Scavenger Folk.
Edit: Replaced Ali Baba with Wall of Earth. Was too good at aggro.
2 Wall of Earth
2 Craw Wurm
2 Dragon Engine
10 Forest
3 Giant Spider
2 Hurricane
2 Ironroot Treefolk
2 Ley Druid
2 Mana Flare
6 Mountain
2 Scavenger Folk
3 Stream of Life
2 Untamed Wilds
Red/Blue Deck: Elementalist
Win Con 1: Elementals
Removal: Siren's Call, Time Elemental
2 Apprentice Wizard
4 Earth Elemental
2 Fire Elemental
2 Giant Tortoise
7 Island
2 Jump
7 Mountain
2 Sindbad
2 Siren's Call
2 Sisters of the Flame
2 Time Elemental
2 Volcanic Island
2 Wall of Earth
2 Water Elemental
Red/Black Deck: Sedge Beast
Win Con 1: Sedge Troll
Win Con 2: Dingus Egg
Win Con 3: Murk Dwellers + Word of Binding
Removal: Spirit Shackle + Word of Binding
Edit: Replaced 2 Sedge Trolls with Stone Giants. Was too good.
2 Badlands
4 Blight
2 Dingus Egg
6 Mountain
4 Murk Dwellers
2 Sedge Troll
2 Stone Giant
4 Spirit Shackle
4 Stone Rain
8 Swamp
2 Word of Binding
Red/White Deck: Weaponsmith
Win Con 1: Orcish Artillery + Samite Healer
Win Con 2: Coral Helm + Archeologist
Removal: Orcish Artillery
1 Alabaster Potion
2 Argivian Archaeologist
2 Coral Helm
3 Dwarven Weaponsmith
4 Fountain of Youth
7 Mountain
4 Orcish Artillery
4 Ornithopter
7 Plains
2 Plateau
4 Samite Healer
Green/Blue Deck: Fungus Master
Win Con 1: Fungusaur + Prodigal
Win Con 2: Prodigal + Instill Energy
Removal: Pinging, Sandstorm
Edit: Replaced Llanowar Elves with Timber Wolves. Turn 2 prodigal is too good.
Edit: Replaced Radjan Spirit with Sandstorm.
2 Birds of Paradise
9 Forest
4 Fungusaur
2 Instill Energy
7 Island
2 Prodigal Sorcerer
2 Psionic Entity
4 Regeneration
2 Rod of Ruin
2 Timber Wolves
2 Wall of Wood
2 Sandstorm
Green/Black Deck: Centaur Shaman
Win Con 1: Upkeep Damage
Removal: None
Edit: Replaced Dancing Scimitar, Paralyze, Yotian Soldier with Fog and El Hajjaj. They were too good.
2 Bayou
4 Copper Tablet
4 Cursed Land
2 El-Hajjaj
4 Fog
7 Forest
4 Living Artifact
2 Onulet
7 Swamp
4 Wanderlust
Green/White Deck: Tusk Guardian
Win Con 1: Ghazban aggro
Win Con 2: Elephant Regenerate
Removal: Divine Offering
Edit: Replaced Savanah Lions with Battering Ram. Was too good at aggro. Replaced Disenchant with Divine Offering.
2 Battering Ram
2 Divine Offering
4 Elephant Graveyard
5 Forest
4 Ghazban Ogre
4 Healing Salve
5 Plains
2 Reverse Damage
2 Savannah
2 Spirit Link
4 War Elephant
4 War Mammoth
Blue/Black Deck: Mind Stealer
Win Con 1: Old Man
Win Con 2: Wretched
Removal: Transmogrant + Steal Artifact, Weakness, Old Man.
Strategy: Gaseous Form their creatures so they can't damage you. Attack with The Wretched so you get their creature even if damage is prevented. Transmogrant their best creature so you can steal it with Steal Artifact, as it turns into an artifact.
2 Ashnod's Transmogrant
2 Clone
2 Darkness
2 Enchantment Alteration
4 Gaseous Form
7 Island
2 Marsh Gas
4 Old Man of the Sea
2 Steal Artifact
7 Swamp
4 The Wretched
2 Underground Sea
Blue/White Deck: Winged Stallion
Win Con 1: Angry Mob + Magical Hack
Win Con 2: Islandhome + Phantasmal Terrain
Removal: War Barge + Merfolk Assassin
4 Angry Mob
4 Dandan
7 Island
2 Lifetap
2 Magical Hack
2 Merchant Ship
2 Merfolk Assassin
4 Phantasmal Terrain
7 Plains
2 Sea Serpent
2 Tundra
2 War Barge
Black/White Deck: Nether Fiend
Win Con 1: Animate Dead + Big Creatures
Removal: Nettling Imp into Wurm
4 Animate Dead
3 Bazaar of Baghdad
1 Diamond Valley
4 Elder Land Wurm
2 Howling Mine
2 Mishra's War Machine
4 Nether Shadow
3 Nettling Imp
7 Plains
2 Resurrection
2 Scrubland
7 Swamp
Dragon Deck: Prismat
Win Con 1: Atog
Win Con 2: Black Vise + Winter Orb